How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
12 comments
Cool map but poorly optimized. Getting <60fps when I normally get 180fps+ on most other maps
1
it's really a very good card it's very nice, thank you for your work
2
If you like the map it would help me alot if you give a positive karma
1
Thanks
2
Pretty cool, but some graphics are eye hurting
2
increase billboard start of trees, so they wont pop up and details view distance
1
The Problem is if i do this the map wont be playable anymore on lowend PCs
2
ok which do you mean?
2
I would recommend increasing the LOD's on the trees and increasing the grass detail distance so the tree sprites dont bend with the camera and the grass doesn't appear in front of your eyes
1
The Problem is if i do this the map wont be playable anymore on lowend PCs
1
i think you might be overestimating the impact it will make
1
I already tried it with diffrent opptions and every change which makes the grass distance longer and same with trees has a huge impact on the GPU
1
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